With a flexible design in mind, you can set Hitbox trace (hit detection) per each animation and alternate between different sockets/bone names using an AnimNotify State.
Hitbox Component will enhance your gameplay design in a timely fashion.
technical details
Plug and play component
Multi line trace with one hit per actor
Hitbox trace result event
Flexible and dynamic setup
Example attacks using deferent weapons
Trace types: Line, sphere, box. (You are able to switch between traces on the same animation, or set different trace type for each animation).