BP Systems

Gameplay Animator

Project: Stickman Fury
Location: Remote
Type: Full Time


About the Game

Stickman Fury is a stylized 3D combat-driven fighting game where players take on gangs, bosses, and progress through intense modes. The game focuses on fast, skill-based combat, impactful finishers, and meaningful player progression.


Role Overview

We’re looking for a Gameplay Animator who can bring combat to life through responsive, stylish, and impactful animations. This role goes beyond just creating animations, you’ll help define the feel of combat through timing, weight, and flow.


Key Responsibilities

Combat Animation

  • Create high-quality animations
  • Design and animate paired animation
  • Ensure animations feel responsive, readable, and impactful

Finishers & Cinematics

  • Animate finishers and counter attacks with strong visual storytelling and clarity
  • Create combat intros and encounter animations
  • Balance style and gameplay responsiveness during cinematic moments

Polish & Iteration

  • Collaborate closely with design to refine combat feel
  • Iterate based on gameplay feedback and playtesting
  • Maintain consistency in style across all animations

Requirements
  • Strong experience in gameplay animation, especially melee combat
  • Understanding of timing, weight, anticipation, and impact
  • Ability to work closely with designers and programmers in an iterative workflow
  • Experience with stylized or exaggerated animation styles

Nice to Have
  • Familiarity with combat systems and player input timing
  • Ability to implement and test animations in-engine
  • Experience using Unreal Engine animation tools

Why Join Us

Join a tight-knit indie team where everyone’s voice matters, no layers, no politics, just passionate people building something we believe in. You’ll have real ownership over core gameplay systems, collaborate closely with a small “family-style” team, and see your ideas come to life quickly in a game players will feel.


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