Project: Stickman Fury
Location: Canada / Remote
Type: Full Time
About the Game
Stickman Fury is a stylized 3D combat-driven fighting game where players take on gangs, bosses, and progress through intense modes. The game focuses on fast, skill-based combat, impactful finishers, and meaningful player progression.
Role Overview
We’re looking for a Game Designer who can both design and implement core gameplay systems, specifically combat and player progression. This is a hands-on role where you will directly shape how the game feels and plays.
You won’t just design systems on paper.
Key Responsibilities
Combat Design & Implementation
- Design responsive, skill-based melee combat
- Implement combat systems in-engine (Unreal Engine)
- Tune combat feel: timing, hit reactions, balancing
- Design and integrate enemy behaviors and combat interactions
- Create and iterate on finisher systems tied to player and enemy state
Player Progression Systems
- Design progression loops (skills, unlockables)
- Implement skill trees and ability unlock systems
- Balance risk/reward mechanics across modes (Gauntlet, Wave)
- Design economy systems (SP, cash, upgrades)
- Ensure progression enhances skill-based gameplay
Systems & Iteration
- Rapidly prototype and iterate on gameplay features
- Work closely with animation and programming to refine feel
- Playtest, balance, and improve systems based on feedback
Requirements
- Experience designing combat systems in action or fighting games
- Ability to implement designs in-engine (Unreal Engine experience strongly preferred)
- Strong understanding of game feel, timing, and responsiveness
- Experience with player progression systems (skills, upgrades, economy)
- Ability to balance mechanics for both challenge and fairness
- Self-driven and comfortable working in a small indie team
- Must be legally authorized to work in Canada
Nice to Have
- Experience with brawler / arena combat games
- Familiarity with animation blending, hitboxes, and combat states
- Experience designing AI combat behaviors
- Shipped or contributed to a completed game project
What You’ll Work On Immediately
- Core combat loop
- Bosses design
- Skill progression
- game modes balancing and difficulty scaling
Why Join Us
Join a tight-knit indie team where everyone’s voice matters, no layers, no politics, just passionate people building something we believe in. You’ll have real ownership over core gameplay systems, collaborate closely with a small “family-style” team, and see your ideas come to life quickly in a game players will feel.
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