Combo buffering
Hitbox
Hit reactions and block reactions (Directional) also, based on attack strength
Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
Counter attack mechanic
Parry mechanic
Lock on enemies – 3 types – Free look, Free pitch only, Lock control rotation
Directional dodging and rolling system
4 custom made dodging anims
Levelling system – XP and skill points
Skill system – Skill video preview (UI)
Character stats – Lives count, HP, Stamina, and Fear (Posture)
Melee weapon system – Support dual weapon state
All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
Enemy AI
Boss AI
Camera closeups for finishers, counter attacks and special attacks
Example anims and VFX included
… and more!